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If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.įor questions, consider using Stack Overflow with the directxtk tag, or the DirectX Discord Server in the dx9-dx11-developers channel.įor bug reports and feature requests, please use GitHub issues for this project. The CompileShaders.cmd script must have Windows-style (CRLF) line-endings. #Directx 11 installer windowsWhen using clang/LLVM for the ARM64 platform, the Windows 11 SDK ( 22000) is required. Building these requires installing the ARM64 toolset. The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. For example, WIC_LOADER_FLAGS flags = WIC_LOADER_DEFAULT if (.) flags |= WIC_LOADER_FORCE_SRGB Use the enum type instead of DWORD if building up flags values locally with bitmask operations. Instead you must make use of the appropriate default enum value: AudioEngine_Default, SoundEffectInstance_Default, ModelLoader_Clockwise, or WIC_LOADER_DEFAULT. You cannot pass the 0 literal as your flags value. This may have breaking change impacts to client code: Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section 17.5.2.1.3 Bitmask types. NET version 4.7.2 targeting pack to be installed to build. Instead, make use of SkinnedDGSLEffect which is derived from DGSLEffect.Īs of the August 2021 release, MakeSpriteFont requires the. Replace true with DDS_LOADER_FORCE_SRGB and false with DDS_LOADER_DEFAULT.Īs of the March 2022 release, legacy Xbox One XDK support requires the XDK April 2018 release or later.Īs of the October 2021 release, the DGSLEffect no longer directly supports skinning. This may have a breaking change impact to client code. Starting with the July 2022 release, the bool forceSRGB parameter for DDSTextureLoader Ex functions is now a DDS_LOADER_FLAGS typed enum bitmask flag parameter. In most use cases, however, there is no need to add explicit DX11 namespace resolution in client code. This provides a link-unique name such as DirectX::DX11::SpriteBatch that will appear in linker output messages. Release NotesĪs of the September 2022 release, the library makes use of C++11 inline namespaces for differing types that have the same names in the DirectX 11 and DirectX 12 version of the DirectX Tool Kit. #Directx 11 installer codeNoticesĪll content and source code for this package are subject to the terms of the MIT License.įor the latest version of DirectXTK, bug reports, etc.
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